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layout | permalink | title |
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default | engine/extensions/ | Extensions |
Extensions
Creating extensions couldn't be easier, and can really make Plates sing for your specific project. Start by creating a class that implements \League\Plates\Extension\ExtensionInterface
. Next, register your template functions within a register()
method.
Simple extensions example
use League\Plates\Engine;
use League\Plates\Extension\ExtensionInterface;
class ChangeCase implements ExtensionInterface
{
public function register(Engine $engine)
{
$engine->registerFunction('uppercase', [$this, 'uppercaseString']);
$engine->registerFunction('lowercase', [$this, 'lowercaseString']);
}
public function uppercaseString($var)
{
return strtoupper($var);
}
public function lowercaseString($var)
{
return strtolower($var);
}
}
To use this extension in your template, simply call your new functions:
<p>Hello, <?=$this->e($this->uppercase($name))?></p>
They can also be used in a batch compatible function:
<h1>Hello <?=$this->e($name, 'uppercase')</h1>
Single method extensions
Alternatively, you may choose to expose the entire extension object to the template using a single function. This can make your templates more legible and also reduce the chance of conflicts with other extensions.
use League\Plates\Engine;
use League\Plates\Extension\ExtensionInterface;
class ChangeCase implements ExtensionInterface
{
public function register(Engine $engine)
{
$engine->registerFunction('case', [$this, 'getObject']);
}
public function getObject()
{
return $this;
}
public function upper($var)
{
return strtoupper($var);
}
public function lower($var)
{
return strtolower($var);
}
}
To use this extension in your template, first call the primary function, then the secondary functions:
<p>Hello, <?=$this->e($this->case()->upper($name))?></p>
Loading extensions
To enable an extension, load it into the engine object using the loadExtension()
method.
$engine->loadExtension(new ChangeCase());
Accessing the engine and template
It may be desirable to access the engine
or template
objects from within your extension. Plates makes both of these objects available to you. The engine is automatically passed to the register()
method, and the template is assigned as a parameter on each function call.
use League\Plates\Engine;
use League\Plates\Extension\ExtensionInterface;
class MyExtension implements ExtensionInterface
{
protected $engine;
public $template; // must be public
public function register(Engine $engine)
{
$this->engine = $engine;
// Access template data:
$data = $this->template->data();
// Register functions
// ...
}
}